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NEW QUESTION: 1
A server administrator has been asked to move data between two different vendor storage arrays. The LUN from the target array has been provisioned and is slightly bigger than the LUN from the source array. The application must remain online during the entire migration process, including removing the source array LUNs. Which of the following methods would be MOST appropriate?
A. Use array based replication to make a block based copy of the data.
B. Use an LVM to create a host mirror between the source and target LUNs.
C. Restore a copy of the data on to the target LUN from a recent backup.
D. Use an operating system based file copy tool to move the data to a new file system.
Answer: B

NEW QUESTION: 2
What is defined as the rules for communicating between computers on a Local Area Network (LAN)?
A. Contention Access Control
B. LAN Media Access methods
C. LAN topologies
D. LAN transmission methods
Answer: B
Explanation:
Explanation/Reference:
Media contention occurs when two or more network devices have data to send at the same time. Because multiple devices cannot talk on the network simultaneously, some type of method must be used to allow one device access to the network media at a time.
This is done in two main ways: carrier sense multiple access collision detect (CSMA/CD) and token passing.
In networks using CSMA/CD technology such as Ethernet, network devices contend for the network media. When a device has data to send, it first listens to see if any other device is currently using the network. If not, it starts sending its data. After finishing its transmission, it listens again to see if a collision occurred. A collision occurs when two devices send data simultaneously. When a collision happens, each device waits a random length of time before resending its data. In most cases, a collision will not occur again between the two devices. Because of this type of network contention, the busier a network becomes, the more collisions occur. This is why performance of Ethernet degrades rapidly as the number of devices on a single network increases.
In token-passing networks such as Token Ring and FDDI, a special network frame called a token is passed around the network from device to device. When a device has data to send, it must wait until it has the token and then sends its data. When the data transmission is complete, the token is released so that other devices may use the network media. The main advantage of token-passing networks is that they are deterministic. In other words, it is easy to calculate the maximum time that will pass before a device has the opportunity to send data. This explains the popularity of token-passing networks in some real-time environments such as factories, where machinery must be capable of communicating at a determinable interval.
For CSMA/CD networks, switches segment the network into multiple collision domains. This reduces the number of devices per network segment that must contend for the media. By creating smaller collision domains, the performance of a network can be increased significantly without requiring addressing changes.
The following are incorrect answers:
LAN topologies: Think of a topology as a network's virtual shape or structure. This shape does not necessarily correspond to the actual physical layout of the devices on the network. For example, the computers on a home LAN may be arranged in a circle in a family room, but it would be highly unlikely to find a ring topology there. Common topologies are: bus, ring, star or meshed. See THIS LINK for more information.
LAN transmission methods: refer to the way packets are sent on the network and are either unicast, multicast or broadcast. See THIS LINK for more information.
Contention Access Control: This is a bogus detractor.
Contention is a real term but Contention Access Control is just made up. Contention methods is very closely related to Media Access Control methods. In communication networks, contention is a media access method that is used to share a broadcast medium. In contention, any computer in the network can transmit data at any time (first come-first served). This system breaks down when two computers attempt to transmit at the same time. This is a case of collision. To avoid collision, carrier sensing mechanism is used. Here each computer listens to the network before attempting to transmit. If the network is busy, it waits until network quiets down. In carrier detection, computers continue to listen to the network as they transmit. If computer detects another signal that interferes with the signal it is sending, it stops transmitting.
Both computers then wait for random amount of time and attempt to transmit. Contention methods are most popular media access control method on LANs.
Reference(s) used for this question:
http://docwiki.cisco.com/wiki/Introduction_to_LAN_Protocols#LAN_Media-Access_Methods
http://en.wikipedia.org/wiki/Contention_%28telecommunications%29

NEW QUESTION: 3
Consider a network that mixes link bandwidths from 128 kb/s to 40 Gb/s. Which value should be set for the OSPF reference bandwidth?
A. Set a value of 65535.
B. Set a value of 40000000.
C. Set a manual OSPF cost on each interface.
D. Set a value of 128.
E. Use the default value.
F. Set a value of 40000.
Answer: C
Explanation:
Explanation/Reference:
Explanation:
Unlike the metric in RIP which is determined by hop count and EIGRP's crazy mathematical formulated metric, OSPF is a little more simple. The default formula to calculate the cost for the OSPF metric is (10

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8/ BW).
By default the metrics reference cost is 100Mbps, so any link that is 100Mbps will have a metric of
1. a T1 interface will have a metric of 64 so in this case if a router is trying to get to a FastEthernet network on a router that is through a T1 the metric would be 65 (64 +1).
You do however have the ability to statically specify a metric on a per interface basis by using the ip ospf cost # where the cost is an integer between 1-65535.
So the big question is why would you want to statically configure a metric?
The biggest advantage of statically configuring an OSPF metric on an interface is to manipulate which route will be chosen dynamically via OSPF. In a nut shell it's like statically configuring a dynamic protocol to use a specific route. It should also be used when the interface bandwidths vary greatly (some very low bandwidth interfaces and some very high speed interfaces on the same router).